PM3.02 - Game & Watch - Subaction - Attack100

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Stats

IASA: None
Hitboxes active: 5-6, 13-14
Hitbox set 0 hits: 5, 13
Subaction Index: 0x4c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-6

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 20 0 100 83 Normal Burn 3 3
0 1 3 20 0 100 83 Normal Burn 3 3
0 2 3 20 0 100 85 Normal Burn 3 3

Frames:13-14

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 20 0 100 83 Normal Burn 3 3
0 1 3 20 0 100 83 Normal Burn 3 3
0 2 3 20 0 100 85 Normal Burn 3 3

Scripts

Main

  1. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(2)] }
  2. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  3. AsyncWait(4.0)
  4. if (ButtonNotPressed value(0))
    1. BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
  5. loop Infinite times:
    1. AsyncWait(4.0)
    2. Subroutine(0xe930)
    3. AsyncWait(12.0)
    4. Subroutine(0xe930)
    5. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
    6. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    7. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }

GFX

  1. AsyncWait(6.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 5.0, random_y_offset: 5.0, random_z_offset: 5.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  5. Goto(Attack100 GFX 0x6418)

SFX

  1. AsyncWait(3.0)
  2. SoundEffect1(4472)
  3. SyncWait(3.0)
  4. SoundEffect1(4471)
  5. SyncWait(5.0)
  6. SoundEffect1(4472)
  7. SyncWait(3.0)
  8. SoundEffect1(4471)
  9. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  10. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  11. Goto(Attack100 SFX 0xad30)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(8.0)
  3. Rumble { unk1: 0, unk2: 0 }
  4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  6. Goto(Attack100 Other 0x2698)